When I was in my mid-30s, I was already well aware of what the term “madness” meant. I had been through several times where I lost my mind, had strange thoughts, or woke up in the middle of the night terrified. But I had never really thought much about it until a few years ago.
At first I was concerned that these were just rare incidents, but then I started to think about the commonalities. What made me mad would be anything that affected me. You could literally be mad for anything. I’ve heard stories where strangers have approached me and asked if I was okay. I’ve been told I was so delusional that I had to be helped to the hospital.
It’s funny, but not unlike some of us. The reason why we’re having such a hard time with the death of a great character is that we’re not thinking about the worst possible scenario for our characters. We’re thinking about them and not their future. The only way to do this is to think about the worst possible scenario.
One of the things I realized while writing this was that when characters are not doing the good thing they are doing the bad things, they are not really mad at anything. They are just not doing it. They may be upset about something, but it’s just not their fault that they are upset. They may be mad because they are angry, but the anger is not the real issue. The real issue is that they are just not doing it.
So how does this apply to video games? If a character in a game isn’t doing the good thing they are doing the bad thing, then that character is not really mad at anything. Maybe they are mad at their character’s creator, or maybe they are mad at their character’s creator for being mad at them. But no, they are not really mad at anything. They are just not doing it.
Well, in the last ten years video games have been given a lot of the same treatment that movies and TV have. They’ve been treated exactly the same way that movies and TV are treated as well. And there are two very good reasons for this. The first is that it makes them more interactive. If you have a thousand hours of video game experiences, how many of them are actually fun to play? The second is that it makes the video game world more self-aware.
It is very normal for video games to be treated with the same level of judgment and criticism as film and TV. In fact, if you have played a video game for more than a few hours, you are almost certainly at risk of being treated the same way in real life that you were treated in the video game world. This has resulted in many video game developers wanting to make games that put even more emphasis on how fun they can make them.
The term’madness’ is a blanket term, and while it may be overused, it is still something that is often associated with video games. For example, the video game ‘God of War’ has become famous as a video game that is almost considered a ‘bad game.’ You are either an ‘evil’ God of War gamer, or you are a ‘good’ God of War gamer. Most people think the former, but the latter is actually an acceptable reality.
For many, the only reason for being a good or a bad gamer is that they are in love with them. While some people claim to be religious, most don’t and most don’t even want to know who they actually are. If you are a good gamer, you will probably love God of War, and if you are a bad gamer, you will probably hate God of War. The fact is, the game isn’t really a bad thing. It’s a good thing.